![]() Since Undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. Undead units generally have Undead as their only trait. Undead units are immune to poison, also drain and plague doesn’t work on them. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death. This can make them invaluable during a long campaign, when gold is in short supply. Although they may require payment to be recalled, they never incur any upkeep costs. These units are marked with the Loyal trait. During campaigns, certain units may opt to join the player’s forces of their own volition. Most units incur an upkeep cost at the end of every turn, which is equal to their level. These traits can either be assigned by the scenario designer or are always assigned based on the unit type: There are also some traits that are not assigned randomly. Healthy units have 1 HP plus 1 HP per level more than usual and rest heal the usual 2 HP after each turn regardless.ĭoes not suffer from a negative attack bonus during its unfavorable time of day (Heavy Infantry, Necrophage, Trolls, Walking Corpses). Renowned for their vitality, some dwarves are sturdier than others and can rest heal even when traveling or fighting. These elves inflict an additional point of damage with each arrow. Some, however, are gifted with natural talent that exceeds their brethren. The Elven people are known for their uncanny grace, and their great facility with the bow. Dextrous is a trait possessed only by Elves. These are:ĭextrous units do 1 more damage for every successful strike in ranged combat. There are also some traits that are assigned only for certain units or only for units of a certain race. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow. While useful for any close-combat unit, Strong is most effective for units who have a high number of swings such as the Elvish Fighter. Strong units do 1 more damage for every successful strike in melee combat, and have 1 more HP. Resilient units are especially useful for holding strategic positions against opponents. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient units have 4 HP plus 1 HP per level more than usual. Also, Quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions. Units with the Quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Quick units have 1 extra movement point, but 5% less HP than usual. If you have many maximum level units you may wish to recall units with more useful traits. Later in campaigns Intelligent is not quite as useful because the After Maximum Level Advancement (AMLA) is not as significant a change as advancing a level. Intelligent units are very useful at the beginning of a campaign as they can advance to higher levels more quickly. Intelligent units require 20% less experience than usual to advance (Trolls do not get this trait). The possible traits for most units are as follows: Traits are assigned randomly to units when they are created. Units have traits which reflect aspects of their character. This is available in the in-game help as well as in the manual.
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